Looking to get up and running quickly with rendering skin in Arnold for Maya? This is the tutorial for you. It is broken up in easy to index chapters to get to exact information you're looking for. In 2 hours, you'll have the knowledge to build a solid lookdev scene file with lighting and a skin shader so you can iterate on your asset and output great renders!
Chapter 1: Processing TexturingXYZ source data in photoshop
Chapter 2: Applying TexturingXYZ data onto your mesh in Mudbox and how to extract 32bit Displacment Maps
Chapter 3: Applying TexturingXYZ data onto your mesh in ZBrush and how to extract 32bit Displacement Maps
Chapter 4: Setting up displacement in Maya
Chapter 5: Arnold lighting fundamentals
Chapter 6: Setting up Subsurface Scattering Shader
Chapter 7: Setting up the shader with microstructure noise for skin
Chapter 8: Final Renders