Skin Rendering Quickstart - Arnold for Maya

Looking to get up and running quickly with rendering skin in Arnold for Maya?  This is the tutorial for you.  It is broken up in easy to index chapters to get to exact information you're looking for.  In 2 hours, you'll have the knowledge to build a solid lookdev scene file with lighting and a skin shader so you can iterate on your asset and output great renders!

Chapter 1: Processing TexturingXYZ source data in photoshop

Chapter 2:  Applying TexturingXYZ data onto your mesh in Mudbox and how to extract 32bit Displacment Maps

Chapter 3: Applying TexturingXYZ data onto your mesh in ZBrush and how to extract 32bit Displacement Maps

Chapter 4:  Setting up displacement in Maya

Chapter 5: Arnold lighting fundamentals

Chapter 6: Setting up Subsurface Scattering Shader

Chapter 7:  Setting up the shader with microstructure noise for skin

Chapter 8: Final Renders


Standard Use License
$29
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (8)
Chapter1_TextureXYZ_Process
mp4 /
130 MB
Chapter2_mudbox_displacement
mp4 /
270 MB
Chapter3_zbrush_displacement
mp4 /
51 MB
Chapter4_Arnold_Displacement
mp4 /
37 MB
Chapter5_arnold_lighting
mp4 /
61 MB
Chapter6_SSS_Setup
mp4 /
100 MB
Chapter7_SSS_Microstructure
mp4 /
140 MB
Chapter8_FinalRenders
mp4 /
18 MB