This video will take you through creating and rendering realistic eyes for video games from start to finish. We will cover some theory at the start by analyzing reference. We will look at eye anatomy and decide on the specific traits of the eyeball that we need to accurately create. It will move into Maya for modeling and we will cover various ways of creating eyes. We will discuss the pros and cons of the different ways eyes can be created and ultimately will make a version that will properly simulate all aspects of the eye. We will then move into baking normal maps, texturing the eyes and rendering them in Marmoset Toolbag. Once you've gone through the process, you'll have a great set of eyes that you can adjust textures on and modify as needed.
Sections:
Eye reference breakdown
Modeling in Maya and Baking Normals
Texturing in Photoshop
Toolbag Scene setup, shader setup and attributes
You Get:
1 hour video tutorial (1080p w/ audio) .MOV format video
Low Poly Meshes
High Poly Meshes
Maya File
Textures
Working PSD
Toolbag Scene File