This is a character I created for the class I teach with CG Master Academy. The class is titled Characters for Cinematics and Film. The course is all about creating high quality characters for cinematic and film purposes. It covers advanced techniques in modeling, texturing, sculpting and shading. This was modeled with Maya with some cloth sim from Marvelous Designer. The head was sculpted in Mudbox and I utilized TexturingXYZ maps along with a bunch of hand sculpting for fine details. The clothing and accessories were detailed in ZBrush.